Hi @SteveSmith, not that it's ruining the gameplay or anything (at least not from the Aliens' perspective!), but the mission description says that walls are weak when they're actually set to "indestructible". Not sure which way it should go (weak walls would offer the humans less cover, but also stop them getting quite so hemmed-in by Alien walking bombs, so it's hard to gauge which option would be better/worse), but either way whatever the walls do needs to match the description.
That one seemed a bit one-sided, @mirkiov and @Drakester, and as you'll see I've already left Steve some thoughts about how to even things up. That said, if you don't mind my pointing this out I do feel a temporary truce between your two sides would have enabled you to cull my numbers in pretty short order in the first couple of turns (cover is not plentiful outside the base). Anyway, I'll set up another three-player contest for us...
Hi Chris, thanks for pointing out any errors. However, I've had a look, and this doesn't seem to be the case? To clarify, there are 3 levels of wall strength - indestructible, strong (where a grenade etc.. will only destroy one layer of wall) and weak, where a grenade will destroy all walls within its vicinity. The walls in Alien Hordes are set to "strong".
Was there a case of a grenade exploding but not destroying any walls in this game? If so, I'll have a look into it.
The walls are set to "weak" according to the description, but none of them ever appeared to be destroyed. Come to think of it, though, the only explosions were caused by Aliens snuffing it, so are walls of any strength immune to explosions of this kind?
Sorry, you're right. I missed the "-3 Player", and I was looking at the standard Alien Hordes! You're also correct about the alien blood; it doesn't affect weak walls.
Let me know if you want me to change any settings to see if it improves the mission.