Hi all I am wondering what the rationale is for the rule that a friendly unit can't reaction fire on the enemy turn, against a unit it had sight of during its own last friendly turn.
I don't see why I can't have sight of an enemy, that might be in difficult cover say or poor range, and reserve AP to fire on that enemy when it moves. That does not sound unreasonable. It is also how opp fire already works, in that each additional movement, even as much as small rotation, triggers further reaction fire.
So what is the reasoning for this rule? Does it prevent some kind of exploit or something? What would be the harm in allowing reaction fire against targets that were seen during (or is it, 'at the end of'?) the friendly unit's previous turn?
Also removing this rule would greatly simplify the coding of the opp fire logic which is at the moment heavily sensitive to the "did I see this enemy last turn" logic, and I would say, very vulnerable to any edge cases in that logic messing up opp fire.
The rule is if the unit can be seen at the end of your turn, they won;t shoot them during the enemy's turn. I think the main reason for the rule is because, if you wanted to shoot the enemy and could see them at the end of your turn, you would. If you didn't want to to shoot them, why would you then want to shoot them almost immediately afterwards.
Well that is a valid point but it doesn?t explain why it?s a rule as opposed to a choice. I might have my reasons for waiting to take reaction fire rather than shoot now. For example the shot now might go through one or more diagonal corner edges. Or it might pose greater danger to a friendly unit where the enemy is now vs where they might move next Or I might prefer melee reaction to an aimed shot. Etc
So unless there?s a risk of an exploit I would say leave it to player choice?