Game 54105: RABID, xeno, Gooey Blob, free palestine. in 'Underground Capture the Flag'
You are here: Stellar Forces > Your Games > Game 54105: RABID, xeno, Gooey Blob, free palestine. in 'Underground Capture the Flag'
- Sorry Steve to be pain, but got an anomaly here. My clone 7 who was definitely on opp fire allowed an enemy clone to walk up and throw an incendiary grenade. The scanner shows it was spotted and walked up without a shot being fired.
Posted by
xeno 67 days ago [Login to reply]
- Sorry Steve to bring this up again but another example. I can't understand why my unit did not fire in this Battle Royale game. It was definitely on opp fire, waiting in the corner for someone to come through the door. They did, yet he didn't fire and was shot himself. He's still alive but can't see why he didn't shoot, he still has one rocket loaded in his rocket launcher.
The log: https://ibb.co/4KzNFDW
Current image:
https://ibb.co/SKTNWRf
I'm about to blow him to pieces but now wounded. Posted by
xeno 19 days ago [Login to reply]
- Hi Xeno. I've had a look but I can't see any reason, from the details I've got, as to why he didn't shoot. Assuming the unit had enough ap's, it looks like they should have. Unfortunately it's next to impossible for me to diagnose the actual issue without setting up the exact same circumstances and then stepping through the code (assuming the problem is recreatable), but unfortunately that would take quite a bit of work.
- 3 more possible explanations
- your clone had spotted this enemy on your last turn
- your weapon was deemed out of range
- is this some kind of SNAFU game and opp fire is not enabled against that faction? Posted by
SPIKE 19 days ago [Login to reply]
- No to all.
Posted by
xeno 18 days ago [Login to reply]
- Okay Steve, put it down to one of those little anomalies. As long as they are rare which they usually are, no biggie.
Posted by
xeno 18 days ago [Login to reply]